Chapter 111 V06 Version Update Announcement
Chapter 111 V06 Version Update Announcement
Clang clang clang, clang clang clang.
The mornings in the abandoned city begin with the dull hum of ancient machine tools.
Lynn woke up in bed and stretched out a big yawn.
After designating the open area around the machine tool as a player's exclusive respawn point and activity area, he finally had a truly private room in this ruin.
No more worrying about a player yelling and shouting suddenly appearing on your bedside table while you're sound asleep.
They also said goodbye to the embarrassing situation of being watched and evaluated by hundreds of eyes when they changed clothes.
The isolation of the space allowed him to regain his dignity as a GM.
Just as I was about to push the door open and go out, I faintly heard a few voices chatting from the other side of the load-bearing wall.
Lynn stopped and began to eavesdrop.
The three players, Agent, Snail, and Goose, seemed to have been online all night, squatting against the wall reviewing the intelligence they had extracted from Moss the previous night.
"Hey Goose, can you sell your fermented vodka recipe on the forum? This stuff is really effective on NPCs, they'll spill everything when they're drunk."
The agent's voice held a hint of excitement, "It feels like if we patented the formula, we could make money hand over fist!"
"Sell my ass! The ingredients are all dug from underground, and the yield is ridiculously low." The goose yawned. "Forget about the wine for now. Last night, Moss mentioned Sky City. What do you guys think?"
"What else can we say? It's obviously the next expansion pack."
The little snail picked up a stone and scribbled on the ground. "But the game's design is really meticulous. When I was a kid, you only needed to buy a ticket to play games, and you'd only have to wait half an hour."
"But according to that NPC, you have to take a magic airship to get up there. That city in the sky is definitely a pie in the sky that's out of reach for the foreseeable future."
"What's unrealistic about it? Maybe it'll be like the original, where you just buy a ticket and go up. Don't overthink it, bro!"
Lynn, on the other side of the wall, listened to the three's discussion and pondered to himself.
"Money can be earned slowly through grinding, and high-level monsters can be farmed gradually. What I'm more concerned about now is something else."
The little snail lowered its voice.
"The depth of our interaction with these indigenous peoples."
"What do you mean?"
"Think about it, Moss and his group are refugees who escaped from the City in the Woods, and now they've become our combat instructors."
Bolton in Pearl Harbor, Sofia in Rainbow Village. And our respective job change coaches—this game is clearly trying to create a very complex social network.
The little snail paused, then said with certainty, "Based on my ten years of experience playing MMOs, the developers are definitely preparing a major surprise."
The next step will definitely be to introduce a system similar to faction reputation or favorability.
"What's the use? Does it increase attack power or defense?" Blade chimed in, seemingly appearing out of nowhere.
"What do you know, you brute who only has numbers on your head?"
The little snail chuckled.
"Reputation is a powerful tool in the later stages of the game. I bet that in the future, bidding for land in abandoned cities or Pearl Harbor, and even establishing guild headquarters and recruiting native NPCs as underlings, will definitely be linked to this hidden stat."
Without reputation, having a lot of credits is useless.
Lynn, who was on the other side of the wall, had a bright look in her eyes.
He was worried about how to control this increasingly lawless group of the Fourth Calamities.
As players accumulate more and more credits and maple leaves, their behavior increasingly resembles that of a swarm of locusts.
If this bandit logic of killing and robbing everything is allowed to continue, sooner or later they will cause great destruction on the surface for petty gains, and it is even possible that they will start to persecute some NPCs.
By then, perhaps making an example of someone could quell the situation, but causing unnecessary civilian casualties was something he absolutely did not want to see.
More importantly, Lynn needs a bottomless pit to continuously recycle the wealth held by top players and prevent inflation.
The little snail's words were like a godsend. Linking land bidding and guild registration to the attitudes of indigenous people—isn't this the perfect social constraint?
Lynn didn't make a sound, turned around and quietly sat back on the bed.
He mobilized the system's energy and began a targeted fine-tuning of the player's emblem's functions.
Half an hour later.
In the ruined city camp, all the online players stopped what they were doing. They all rolled up their sleeves and looked at the emblems implanted in their arms.
The originally dull surface of the emblem was now tingling with a persistent tingling sensation.
This is a signal that the game is about to have a major version update.
"Offline! Go check the official website! There's a new announcement!" someone shouted in the open space.
In the real world, on the official website forum.
A bold, red-highlighted pinned post appeared on the homepage.
[MapleStory Holographic Edition V06 Update and Treasure Island Survival Rules Update Patch Notes]
To all pioneers and adventurers:
Thank you all for your outstanding contributions to the construction of the abandoned city. As the outpost functions continue to improve, we will welcome more natives from different city-states. In order to build a more realistic, diverse, and logically deep ecosystem, this V06 version will officially implement a human-computer interaction mechanism.
This update does not involve any downtime maintenance. Details are as follows:
I. Core System Implementation: [Popularity], i.e., the social relationship assessment system.
1. Concept Explanation: Popularity does not provide any combat attribute bonuses. It represents the trust and social evaluation of an individual player by the native inhabitants of Treasure Island and the surrounding area, as well as other players.
2. Code of Conduct: A player's daily words and actions will directly affect the implicit fluctuations in popularity. Unjustifiably insulting other players or natives, maliciously deceiving them, physically harming them, or damaging public facilities will cause resentment among the native community, and the emblem will truthfully record these negative social feedbacks.
3. Economic Penalty Mechanism: Treasure Island has no laws, but there are consequences. Players with low popularity will face severe economic sanctions such as price discrimination by NPC merchants (significantly increasing prices), refusal to trade, and even providing defective goods.
4. Popularity Operation Cycle: Players can increase or decrease the popularity of others once a week. NPCs' popularity operations are not affected by time.
.........
II. Long-term development goals unlocked (system outlook)
We understand the pioneers' desire to establish their own power. Once a player's popularity reaches a certain positive threshold and their personal account has accumulated sufficient Credits/Maple Coins, the following core privileges will be unlocked:
1. [Territory Bidding Right]: Allows players to bid for and purchase exclusive land within the ruins area designated by the abandoned city, and build private buildings with complete privacy and storage functions.
2. [Registration Qualifications for Mercenary Groups and Guilds]: Allowed to create official organization numbers, possess exclusive public channels, faction warehouses, and the qualification to accept large-scale regional campaign missions.
……
Developer's message: Please remember, NPCs are not just code that issues quests; they are people struggling to survive on this land. Earn respect through your actions, or pay the price of arrogance with your wallet and account bans.
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