Chapter 484: The New Competition Format Shocks the Audience
Chapter 484: The New Competition Format Shocks the Audience
The three-day break flew by.
The evening of April 3.
The official accounts of Zhengfeng Esports, Delta Force, and Douyin Esports, among others, simultaneously released a poster.
The content on the poster is very simple.
[The guaranteed total value of overseas broadcasting rights for the 2nd Zhengfeng Cup: 686 million yuan!]
Six million eight hundred and sixty thousand!
This is just the minimum authorization fee paid by each platform.
This does not include subsequent revenue sharing from tournaments and membership subscriptions, as well as promotional resources such as homepage recommendations and tournament zones.
Through regional partners, the broadcast signal of the second Zhengfeng Cup will eventually cover 32 platforms and 18 countries and regions.
As soon as the news came out.
The entire internet was shaken once again.
[A grassroots tournament sold its overseas broadcasting rights for over six million?]
The competition hasn't even officially started yet, but the event costs have already been almost recouped.
Domestic platforms provide traffic, overseas platforms give money directly; they've won the championship to the point of exhaustion.
This is no longer just a matter of money; it's being broadcast simultaneously in eighteen countries and regions—the impact is simply phenomenal.
but.
What truly made the more than 4,000 finalists uneasy was the new competition format revealed in the latter half of the poster.
The second season of the Zhengfeng Cup qualifying rounds.
It is officially scheduled to be held from March 10 to March 16.
There are a total of seven days of competition.
Every night from 6:30 PM to 9:30 PM.
On March 17, the organizing committee will conduct a final review of all data and announce the list of 3 people who will advance to the offline finals.
The reason the format of this competition was kept secret until the very end is because it is completely different this time.
no way.
Because never before has any Delta Cup tournament had such an exaggerated number of participants.
The initial selection of 50,000 people can be further filtered.
Even the 4,723 people who have just signed contracts and officially entered the qualifying rounds are still dozens or even hundreds of times more numerous than the number of participants in other amateur cup competitions.
Traditional group stage matches are simply not applicable.
Ultimately, this was done to ensure both competitiveness and entertainment value.
The organizing committee announced a set of unprecedented rules.
[Rules for the 2nd Zhengfeng Cup Qualifying Rounds]
【I. Tournament Account】
Delta will provide all players with access to a dedicated server for the tournament.
All 4,723 participants used a unified account provided by the event organizers.
Each event account starts with exactly the same assets.
Ten million HAF coins!
Everyone starts on the same starting line.
Furthermore, according to the current competition rules, the gold bullets and five sets are subject to limited supply.
Everyone has the same daily purchase limit.
Prices are fixed, ensuring fairness, and remain unaffected by external market fluctuations during the seven-day competition.
Everyone has the same ten million.
The organizers will not interfere with anyone's equipment choices.
How to use this ten million is part of the competition itself.
II. Match Time
The tournament server opens promptly at 6:30 PM every day.
The matchmaking system will close at 9:30 PM. Players already in a match will not be affected and can complete their last match of the day as scheduled.
Each player needs to complete at least five valid matches per day.
Failure to reach the minimum number of matches will result in disqualification from the final ranking.
Besides.
The number of matches a player wants to play is entirely up to them.
Some people can continuously increase their speed for three hours to maximize the number of matches.
Some people can also play steadily and carefully manage each game.
Only two maps are available for the competition.
Space base.
Baksh.
The two maps will be rotated on a daily basis.
Aerospace 1357.
Bakshi 246.
【III. Competition Format】
All players are prohibited from forming teams in advance.
After entering the matchmaking process, the system will automatically assign two teammates to form a three-person team.
In other words.
This is a large-scale outdoor volleyball tournament that lasts for seven days!
There are no regular players on the tournament server.
Everyone you can be matched with is a participant in the Contest of Champions.
There are no locals.
There is no fishpond.
Furthermore, there are no fixed fleets to cover for each other.
Random teammates can be either top-tier players who help you dominate the entire map, or they can become the biggest variable, stealing resources, taking kills, and refusing to save you at crucial moments.
Four thousand seven hundred and twenty-three top experts were simultaneously thrown into the same server.
Everyone needs to temporarily cooperate with unfamiliar teammates.
It can be included in the final ranking.
They are all competitors.
Everyone is a teammate.
They are also rivals.
He is a hunter.
They are also prey.
IV. Final Ranking
After seven days of competition.
All tournament accounts will be frozen.
The tournament organizers will rank the players based on their account assets at the end of the last match on March 16.
All prices are calculated based on the locked price of the event apparel.
Besides.
Each effective operator eliminated will be worth an additional 600,000 resources!
Encourage the fight.
Encourage aggressive attacks.
They also encouraged the players to survive and take their loot out with them.
V. Advancement Rules
The top 100 players in terms of total tournament value will qualify for the offline competition.
This qualifying round will not use the traditional grouping system.
All players who are still eligible to participate are matched within the same tournament server and placed on the same real-time leaderboard.
However, the seven-day competition will be divided into three stages.
Round 1.
October 10st to November 11th.
Four thousand seven hundred and twenty-three people, taking the top two thousand based on the total value of this round of competition.
second round.
October 12st to November 13th.
Of the two thousand people, the top five hundred are selected.
Round three.
October 14st to November 16th.
Five hundred people are competing for the final one hundred spots to advance!
After each round of matches...
The account assets of the advancing players will be converted at a ratio of one-tenth and carried over to the next round.
These rules were proposed by Jiang Feng.
The source of inspiration is also very simple.
The pinnacle competition for live streamers in later generations.
That was one of the most popular events in Delta in later generations.
Not only because the tournament is long enough to significantly reduce the impact of luck in a single game, but also because it truly reveals a player's overall skill level.
more importantly.
This format encompasses almost all the core fun of the search, attack, and withdrawal game.
kill.
Tomb raiding.
Business operations.
Turning adversity into opportunity.
not to mention.
In addition, there is the added boost of traffic from a large number of live streamers.
Every impromptu, unorganized volleyball team has the potential to create unexpected and entertaining moments.
Moreover, those who know, know.
Wild rafting.
Add to that the immense pressure of the competition format.
It is the easiest way to see a person's true nature.
When things are going well, everyone can be friendly and respectful to each other.
But once you die repeatedly, your assets shrink, and your teammates steal key kills and high-value supplies...
Some people will be considerate of each other.
Some people will get a red fever on the spot.
In similar livestreaming competitions in the past, there was no shortage of arguments and conflicts.
That was just a competition for streamers that was more for entertainment.
This time.
The competition results, however, are related to offline qualification, the level of celebrity escort, and event prizes worth tens of millions.
The pressure will only increase.
This also allows us to see the personality of each escort.
If your skills aren't good, you can practice.
Lack of experience can be accumulated.
But what choices an escort makes under immense pressure is equally important.
not to mention.
More than 4,700 people participated in the competition.
The number of matches required in a traditional group stage is enough to make both the audience and the tournament organizers sick of watching.
Since there are many people.
Then let's just not group them.
Simply throw everyone into the same massive tournament ecosystem!
Each person receives 10 million in start-up capital.
Three hours a day.
Seven whole days.
Some people can grow their wealth from ten million to hundreds of millions.
Some people may die suddenly on the first day, leading to bankruptcy.
Seven days later.
I don't look at the judges.
I don't look at popularity.
They don't even look at the highest single-game kill count.
It's all about whose account is the most valuable!
This is not a simple points-based competition.
It was a war involving 4,723 top experts.
………………
Doesn't anyone feel that the streamer peak competition format is suitable for evaluating and protecting streamers?
RoleplayNovel