Chapter 174 Personally Developing New Content for It
Chapter 174 Personally Developing New Content for It
Chapter 174 Personally Developing New Content for It
"?!"
No one expected that this chip was actually used for this purpose.
Looking at the description that was practically a prank, Frank and his two companions exchanged glances and decisively entered the single-player game interface.
Sure enough, in the section for selecting a civilization, a leader named "Lin Lixin" appeared.
The civilization that corresponds to him is naturally the [GAMENOVA Empire].
"Uh...could it really work?"
Looking at the truly bizarre stick figure illustration next to him, Frank simply couldn't believe the feasibility of this thing.
"Give it a try."
Mike and Aaron, who were enjoying the spectacle, were really pushing him around.
"Alright, alright, let's play one round!"
This thing called a Mod adds an entirely new civilization to the game.
It has everything from special effects to new units.
Lin Lixin
[Character Entry]: [Cultural Warfare!]
Replace all "Masterpiece" slots with "Game" slots.
Each game can apply 10 points of loyalty pressure to other non-friendly cities within a 10-tile radius.
[During a state of war, the pressure to maintain loyalty is doubled.]
If a non-friendly city rebels due to this loyalty pressure, it will skip the swing phase and directly become GAMENOVA territory.
[Receive 10 random Eurekas when creating your first game]
GAMENOVA
[Unit: Sam]
[One is given as a substitute for a scout when the settlers first establish a city.]
[Movement 12, Combat Strength 5, Vision 3]
[Specialized Regional R&D Center]:
[A GAMENOVA-themed area that replaces the Academy, with lower construction costs]
[Unlocks special game development projects for the city upon completion]
[Electronics Factory (Unique Building)]:
The arena where Pikachu is kept can provide a large amount of electricity to friendly cities within a 10-tile radius.
Compared to the profound sense of history and strong immersion of Civilization itself, this thing seems like a ridiculous joke.
But it actually works.
Frank stared blankly at the unit on the screen called "General Manager Sam," speechless for a moment.
Not to mention that his 12 movement points were actually real.
What does such an exaggerated number mean?
This thing runs faster than three light cavalrymen combined.
And this is just the beginning.
When Frank used the new area, the Research and Development Center, to create two games, the course of the game immediately took a subtle turn.
The neighboring country is Japan, led by Hojo Tokimune. It has developed rapidly thanks to regional bonuses and the construction of holy sites and military camps. Its regional planning is very good.
But its misfortune lay in being born alongside Gamenova.
The two games, with a loyalty pressure of 20, coupled with the population pressure from the capital [USC], actually caused the loyalty of the Japanese capital to start dropping.
It's important to understand that the capital city is not like other branch cities; it inherently comes with a high loyalty bonus and cannot be easily swayed.
But no matter how high the amount, it can't exceed the ridiculously high figures of such supermodels.
Before the classical era was even halfway over, just as the fourth game was about to be released, the capital of Japan declared a rebellion, changed color on the spot, and became the city of GAMENOVA.
The Japanese units that were originally within the territory were naturally bounced out.
The three of them looked at each other in bewilderment.
Without bloodshed.
This crazy playing style is somewhat similar to Aymania, only even more unconventional.
This was definitely the fastest game the three of them had played since they started playing Civilization, aside from the time they had to restart after a crash.
Just as the Renaissance began, cities all over the world began to defect and join GAMENOVA.
Frank and his two novice pilots had never seen anything like this before; the sheer number of cities and units was simply too much for them to handle.
In the latter half of the operation, even Frank himself gave up.
Delete the units that should be deleted, and raze the cities that should be razed to the ground.
"If you can leave just one point to store the game, that's enough to destroy an entire civilization."
That's just too outrageous.
[Conquer and Victory]
"Um,--
Aside from the barbarians, there wasn't a single real firefight throughout the entire process.
"To be honest, it's actually quite interesting."
Although this civilization's design completely subverts the style that the game "Civilization" should have, its entertainment value is undeniable.
"So this is a little Easter egg left by the developers for the players? Then why is it in the NX box instead of Civilization?"
"The box?"
"No, this is definitely not an Easter egg. Do you guys remember its text description? The official name for this is Mod!"
After a brief moment of confusion, Mike suddenly perked up.
All three brothers are legitimate IT graduates from UCLA.
As a group of game-obsessed geeks, they have naturally done a lot of tinkering with PC games.
When it comes to tinkering with PC games, reverse engineering and modifying the game's internal resource texture files are naturally unavoidable operations.
However, there has never been a clear definition for this behavior in the industry; it has simply been referred to as reverse engineering.
The word "Modification" made Mike feel somewhat uneasy.
Suddenly, as if he remembered something, he quickly grabbed the NX packaging box and reached into the compartment where he found the EPROM.
Then he took out a booklet.
He had initially thought it was an instruction manual, so he hadn't paid much attention to it.
Now it seems there might be other content as well.
[A Brief Tutorial on Mod Development Based on the N Language]
【V1.13r—Lin】
[Taking "Civilization" as an example, according to ————]
This is a tutorial book.
Strictly speaking, it's a tutorial on how to develop additional content for the game Civilization.
This is simply unbelievable.
The mechanism of expanding content is nothing new in the player community, ever since GAMENOVA used it in "The King of Fighters".
-
Even now, countless players are still sending letters to the official team requesting that some supplementary packs be added to older titles, even if it costs extra money!
Yes, expansion packs are nothing new.
But----
Why are we leaving it to the players to develop?!
Are they still going to sell it for money?
That's not how booster packs work. You should develop super fun new content to increase my desire to buy, release a few promotional videos occasionally, have special interactions with me on special holidays, and finally release the official product and take my money.
Why did you just hand over the development rights to the players?!
The three exchanged glances, and Mike took the initiative, unplugging the EPROM and carrying it to his PC.
As a geek, he has all the equipment he needs, including a ROM burner.
"I'll give it a try. I'll follow the tutorial and create my own civilization first, like—do you guys have any good ideas?"
"Silicon & Synapse!"
"Blizzard!"
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